Rigging, Modeling & Asset Prep (Maya)

Overview

 Rigging, Modeling & Asset Prep (Maya)

Job Description

Rigging + Technical Artist for Automotive / Vehicle Rigging: Builds rigs for functional car parts (doors, wheels, suspension) in Maya. And sets up interactive/animatable vehicle assemblies for configurators or animation.

• Maya, 3DSmax skills required

Look Development (LookDev) Artist: Assigns materials/shaders to cleaned models for accurate rendering.

• Maya + Unreal shading experience

Skills & Requirements

Maya, 3DS Max, Vehicle Rigging, Technical Art, Functional Car Parts Rigging, Vehicle Assembly, Look Development, Materials, Shaders, Unreal Shading

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