Rigging, Modeling & Asset Prep (Maya)
Rigging + Technical Artist for Automotive / Vehicle Rigging: Builds rigs for functional car parts (doors, wheels, suspension) in Maya. And sets up interactive/animatable vehicle assemblies for configurators or animation.
• Maya, 3DSmax skills required
Look Development (LookDev) Artist: Assigns materials/shaders to cleaned models for accurate rendering.
• Maya + Unreal shading experience
Maya, 3DS Max, Vehicle Rigging, Technical Art, Functional Car Parts Rigging, Vehicle Assembly, Look Development, Materials, Shaders, Unreal Shading